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Forged alliance map vault
Forged alliance map vault









forged alliance map vault

"deFemale": "Geschmiedete B\u00fcndnisse: Teil I" "deMale": "Geschmiedete B\u00fcndnisse: Teil I", "frFemale": "Alliances forg\u00e9es\u00a0: 1re partie", Update 2: The thing is a mare called: Mare OrientaleĪpparantly it was one of ther larger incidents when the moon was not completly cooled thats why the base is pretty flat."frMale": "Alliances forg\u00e9es\u00a0: 1re partie", If anyone interested in the World Machine flow I created just ask I'll share.įlattened and added some more mexes did not update decals for that IF approved I would update. One witch demands advanced pathing, where it doesn't make sense to play with AI and where the Path of Bombers need to be considered even more.This one I made yesterday night (Thanks to world machine). One with nearly full access on the rings and a flatter surface.As a result I created an easyer playable version We figured that the "roads" are to tight for a struggle free gameplay.

forged alliance map vault

Natural Reclaim Values (0-300%) -> default: 100%Īlready many thanks to ozonex for the nice map editor, b2ag for the mirroring tool and svenni_badbwoi for leading me through the process and giving me feedback. Civilian Base (disable, wreckage or operational) -> default: T1 operational Civilian Defenses (disable, wreckage or operational T1 - T2/T3) -> default: T2 operational (AA+Artilery) Crazyrush (forward crazyrush mexes (4 mexes on the diagonal center line), crazyrush 1 core mex, crazyrush) -> default: disabled Dynamic Spawn Of Resources (mirror slots, used slots, no mirror = no resources, XvX setup) -> default: mirror slots

forged alliance map vault

Mapping tools: World Machine (mirroring, final heightmap, strata, normal map), GIMP (decal creation from normal map), SupCom editor (textures, final props), random prop generator (by svenni_badbwoi), mirror tool by b2ag and FAF editor (marker, units) Small Civilian UEF base at the bottom center Some mexes need to be dropped and some can be only build by acu/sup commander. High requirement for map controll on air ground and naval. Challenging play due to need of Air drops, Naval and Land for all players.

forged alliance map vault

!-*Decal increases loading time by 20-30s (once transit screen freezes). !-The map contains an unique decal* to achieve an authentic look -> Developed together with svenni_badbwoi Building possibility is indicated by stratum Mirrored real world map from the Mare Orientale region on the moon. Just recently we where looking for new map material and found a hight map of the lunar surface.Īs a result we picked up some nice places on the lunar surface. With svenni_badbwoi, b2ag and sandwormsurfer.











Forged alliance map vault